Shape adaptation for modelling of 3D objects in natural scenes
- authored by
- C. E. Liedtke, H. Busch, R. Koch
- Abstract
Rigid 3-D objects were modeled automatically from an image sequence taken by a camera that was rotated around the object. The image sequence was recorded using a calibrated camera which allows one to measure the camera positions and to estimate the true object size. The 3-D object shape was obtained in two steps. The object silhouettes were employed to find the enclosing volume of the object. The volume was converted into a flexible surface representation and the 3-D shape was refined based on the texture information of the object surface. Texture mapping was applied to generate a highly realistic 3-D model of the object.
- Organisation(s)
-
Institute of Information Processing
Coastal Research Centre
- Type
- Conference contribution
- Pages
- 704-705
- No. of pages
- 2
- Publication date
- 1991
- Publication status
- Published
- Peer reviewed
- Yes
- ASJC Scopus subject areas
- General Engineering